The only ways to get it early is to stumble on the Zroni dig site and excavate it. Each rival gives 0. Resource processing jobs [edit source] By 'specialist ratio' I mean the portion of jobs made up by specialists. Materialist - less straightforward than the 3 above but still good. Despite being a sci-fi game filled with aliens and spaceships, this game forces you to tackle a number of realistic problems on behalf of your planets’ populations. Food is an end-of-the-road resource that’s basically only used for pop upkeep, do don’t worry too much if you’re losing food for a short period of time. scaling unity upkeep of the leaders and scaling malus to leaders' xp gain. In reality they are only a boring "win more" time sink. One of them lets you get +3 stability per knight which gets boosted by squires (so +4. Join. The composition of districts and buildings determines which designation and specialization it automatically gets. And I think the Power Projection thing works better if your Authority is Imperial. I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). Distinguished Admiralty. First Contact. Unless you use vassals or conquer more pops, that number should be impossible to obtain. At stage II and IV you will receive an additional envoy. Modding an empire after its made, or you could just take a random negative trait nobody cares about (like sedentary), and give it a big number and take that. Stellaris offers players three optional Ascension paths, allowing the people of their empire to reach the next step in the evolution of their respective species. It remains to be seen how hard the additional loyaly malus will be. Guide a galaxy full of potential subjects to glory - or subjugation. Indentured Servitude slavery type. Centrelink payment estimates. I just came back to Stellaris to try the new expansion, and it looks like the option to assist research isn't there anymore. This makes it necessary to balance your population. With the Siphon, you have 6 monthly sublimate income, which is quite substantial, allowing you to use the beacon more often without having to resort to sacrificing pops. Have the constructor selected. • 2 yr. Stellaris does allow you to look into the save file, but it's in gibberish. ) The Starbase Building, the Offspring Outlook, gives a net +15% instead. 1. I've been having trouble getting the game to fill my enforcer jobs. To actually build more robots you will want to expand into. I can repair them, but not build them. Extract the downloaded archive, so that the mod folder contains the . I assume Gestalts can build it, if they’re not genocidals. This is better deal than normal entertainer, which you need one per 10 pops. General. Mar 3, 2015 1. ago You aren't really specializing buildings or districts so much as the planet. Stellaris Dev Diary #312 - 3. 0 was never released to the public instead making patch 3. Due to Stellaris ' semi-random tech choices. Here are our Stellaris tips to help you out. To justify this change, they even removed the impact of "specialist resources" to no longer affect research output. For perks, you want Imperial Prerogative. How to create more Ruler and Specialist Pops? Hi! I have been playing this game casually for 5 years now. having droid has specialist is much MUCH more efficient than organic, no cg invesment, no unemployement issue and a potential +5% job output. I think stellarite is toggleable when you start the game. In Stellaris, building up an empire doesn't just mean expanding territory and researching new technologies -- it's also important that players keep their people united. This article has been verified for the current PC version (3. How to be a Clone Army Purifier. WE were originally designed to grow closer to our Makers. All these civics require the Federations DLC. Kryndude Lt. The first Building on a planet is always the Capital, and more slots are unlocked as you develop more Technologies and construct Cities. ago. This page was last edited on 9 November 2023, at 21:05. Here are our Stellaris tips to help you out. A few of those are 23 or 24 size and would make great ecus. All multi-stage Megastructures can only be built once per Empire, except for the Ring World. Tutorial civic presentation. You’ll easily be able to make more food once you get more pops to work the jobs. Since research is capped by consumer goods, you can only have that much. From the fleet manager, select that new fleet of ships then click the "cog" button and you can switch it to a different design (if you created a better one for that class of ship), then you can upgrade it to that. The others mentioned specialists, job stratas, and demotion already, but here's the short version: All pops want to promote, but don't like to demote. Check Out This Mod. See image. Given that an empire's strength is mostly a matter of fleet power, which in turn is a matter of science, alloys and energy, then it follows that stronger empires have more pops dedicated to these resources - two of which are mainly produced by specialists (utopian. Being able to get +15 stability on big fully-developed planets is a very substantial boost and well worth the loss of a few amenities. 72 items. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. A habitat on a normal resource deposit (energy, minerals, science) turns that deposit into a base +56, not including worker and specialist bonuses, assuming 7 resource districts. We recommend you to use them whenever you play the game. A place to share content, ask questions and/or talk about the 4X grand strategy game. In this case, art imitates life. The composition of districts and buildings determines which designation and. ago. Rushing research can be very powerful. prospect now doesnt really need to focus its empire in certain ways to play (remember the stellaris devs are against min maxing something they constantly show) and bulwarks have a bit more resources to play with. Casus Belli is the reason to go to war. Bio pop are much better as Scientist, Rulers, and workers, especially clerk (tho it is more a job dump than anything). Before you start your game of Stellaris, you can choose to increase the number of envoys you’re earning by picking a specific civic and ethics for your empire. 1. Mechanic changed a while ago. If you luck out on your L-Gate roll and manage to get gray tempest, you can essentially turn it into an anti-crisis fortress with only one way in and out, and a ton of worlds terraformed from the nanite worlds. The latest Stellaris expansion makes revolutionary changes to the game on par with Utopia or Federations. If you make heavy use of Influence for Vassal negotiations and other things that cost Influence, Imperial is the best choice. How to Build Hyper Relays in Stellaris. Your Prepatent Species are identical in choice to any normal species, but Necrophage species must have Necrophage trait: Leader Lifespan +80 Years. 28. While it’s not quite yet the size of the studio’s other grand strategy games like Europa. Hegemon. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. The S Tier only features the best of the best Origin available in Stellaris. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last. This means, that if you plan to enslave AI but don't wanna deal with the rebellion, you can give Citizen rights to AI as soon as the first signs of an AI rebellion show up. Towering over everything with nothing to do but watch the numbers grow is basically how Stellaris works once you get good at the game, but I find this a bit less tedious because it. −20% Starbase influence cost. When you assign a pop to work a roboticist job, you have effectively lost 1 pop. What Robots Need To Survive. to encourage actually using these subtypes. If you want to increase the number of traditions slots I recommend Lots of Traditions. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. I'm playing Birch World right now and can't figure out how to build the Kitsma Insula and Physma Insula. Makes me wonder about the GDF if you disband the Custodianship. All this to max the amount of science I get, with at least 10k science by the 2400 mark you should be good and getting enough repeatables by now to get around 300k FP. Most pops can perform any type of job, there is not special specialist pops type. Of the three Ascension paths in Stellaris, Biological Ascension is the least flashy but the most versatile. Telandria • 7 yr. WumpusFails. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. Either needing franchising civic, feudal society civics or the ascencion perk. Cautious is the optimal policy. In fact, one of the more notable features is the way in which your synthetics interact with organic populations. But more than any other AI Empire -- more than the Guardians, Marauders, Fallen Empires and the Crisis Forces -- there's a foe out there that'll always present a true challenge for your Empire's survival. You could mod-create the empire AFAIK, this can give you all the traits you'd want. I've only recently gotten back into Stellaris, and. For instance, if you Rival someone, you can go to war to try to humiliate them. 4 and the issue stopped. ago. For example, if you got a race with industrialist trait, then it will take miner over any specialist job. They are built around. It's more efficient if you shuffle pops so that there are 3-5 jobs empty so growth will fill them - shifting 3 pops off a planet with 3 unemployment means you'll be back for the next pop that grows on the planet. Production Revolution. Population, colloquially known as Pops in the game, represent the demographics of each planet. Your artisans would produce slightly less CGs to make the faction unity machine go brrr, but the difference comes out to only 0. This mod only adds new trees. Make a colony not more than 3 hyperjumps from "Chors Compass" (The Caravan system). In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. Use your building slots to produce alloys and research just like any other empire. Enhance your Stellaris experience with thirteen Expansions, Story and Species Packs on top of the Stellaris base game. In order to do so, you need to make half of each class specialized. That is our main reason why we get lag late game. Same relic can be added multiple times. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). (Progenitor ships actually have an inherent -50% to all of these, but the Offspring grant +55% through the aura to compensate. Lumpy_Flan_2498. Meaning, don't build specialist jobs unless you. As genocider primitives = free resources. #10. This article is for the PC version of Stellaris only. 2. mod file and directory of the mod. 45 alloys or 0. Negative modifiers are largely more powerful than positive ones with how Stellaris does math. OPs problem is that he has 3 trait points, but is at the maximum number of picks and thus can't add any more traits no. kan_ka • 3 hr. Extra admin cap near the start of the game really helps accelerate your unity and research output. You have starbase solar panels (to generate energy) instead of trade. 0. • 28 days ago. 20. The Horizon Signal is without a doubt the rarest, longest event ever in Stellaris. Yes, you'll conquer a bit to expand/get more assembly spots, but the. 2-Don't build/upgrade buildings you don't need, the upkeep will drain your economy. Civics can be changed every 20 years by reforming the. Beyond that, the rest of the forms of Government are. 5 higher. As mentioned before, I was happy when I found this out. May 28, 2023. Below, you'll find a list of handy Stellaris console commands and cheats that should give you the upper hand or let you trigger interesting scenarios at your leisure: add_relic (relic id) - Grants (relic id), writing all instead of the ID grants all relics. Ascended, you can get other species for the mid to late game but those production and leadership bonuses are insane. The first Building on a planet is always the Capital, and more slots are unlocked as you develop more Technologies and construct Cities. Having a good surplus on minerals and energy credits won't harm you but stellaris is basicly a game of "What is the most useful job for the next pop". If you're next to a Devouring Swarm, you can go to war to try to Contain the threat they pose to the galaxy. Keep doing those and by 2500 you should get about 500-600k per fleet maybe more. 9 ‘Caelum’ Patch Notes, and Ask Us. The second is more of an RNG solution. This mod is not Iron Man compatible! If you would want a ZoFE like experience, it is recommended to use Dawn of Ascension (DoA) which has built in compatibility with this Mod. Though if you are either planning to expand in Stellaris or wage war, robots are a great way to keep your assembly line’s going. Probably "resource" followed by the command for dark matter? It would probably be on the console command page of the wiki. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. The Hegemon is easily the best Origin in Stellaris, and with good reason. How do Thrall Worlds work in Stellaris?!Lets dive in and find out!Stellaris Version 3. 5 influence as well, with a max of 3 rivals. Quick-Rub3665. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. If you want to add more specialists than that, you need to add correspondingly more slaves to keep that 40/60 ratio. Rolled back to Libra V3. Cause there is a bug in resources tech where you can research the construction of a building to create a special resource before you get the tech to extract it, so you can build a crystal mining but not be capable of use it, so maybe your pop don't work cause she don't know how made it. The best solution is to disable the worker jobs, then re-enable them. Your capital will always, however, have the designation of being your Empire capital and have the associated bonuses. About. Stellaris and Vic3 are very different games with a different a focus (4X vs. One interesting aspect of the Stellaris DLCs is their synergy of content. So I like to make a few Ecus and fill them with refineries along with their amazing districts. Other than that, minor relics are really hard to get outside of dig sites. ; About Stellaris Wiki; Mobile viewIf you focus on efficiency while building stuff, you should be fine more or less, but unless you focus hardly on resources and give up a bit of science, you will have problems building up to your fleet cap. The other way is the quality of your science leaders. Physics research. Here is where the problem lies. This includes options like Random Binary 2. Enforcers and Specialists. Meaning that you get 50% less consumer goods worker, than on a specialized planet. While you get your hands on some Envoys, do check out our article to know how you can increase influence in Stellaris by. Trait picks are number of traits you can have on a pop. Beyond that, the rest of the forms of Government are. Launch Stellaris and select the mod in the Mod tab. 12. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Where normal empires have an economy policy for giving a 25% bonus to either CG or alloys, and a -25% malus to the other, Gestalts have something better: a +20%/-20% tradeoff between worker drones and complex (specialist) drone output. One last tip for rivalries is to strike a balance between force and. 419K subscribers in the Stellaris community. Any valuable components and alloys are carefully salvaged. Uplifting a Pre-Sapient species gives a huge lump sum of 500 Influence. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Employment of skincare specialists is projected to grow 9 percent from 2022 to 2032, much faster than the average for all occupations. It can even replace specialists with newly spawned one if that new can do a job 1. 1 Resource processing jobs 2. Instead of picking a random or a slightly-weighted random tech, AIs will try to climb the tech tree and get the juicy technologies asap. ; About Stellaris Wiki; Mobile viewI run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. . Traits affect a wide variety of areas, from population growth rate to resource output to leader lifespan or even. Better research = better military. Vassal - the everyman. 8 when clearing the blocker) less at the beginning, but you get a very strong trait in exchange. Job Outlook. There are a few different ways to do this, some are. Known as Galactic Paragons, its announcement came as a surprise not only due to the release of First Contact only a few months ago, but also because it changes a crucial aspect of empire management fans hadn't previously. Robots aren’t sentient until droid technology. With the correct technology finished, players can use a Stellaris Construction Ship to right-click and build a Hyper Relay in any of their Systems for 25. The way that worked in 2. Unless stated otherwise, every step assumes working on MS Windows. This is why you must acquire more minerals. 3. in this game war doesn't appear to be about who is the most well prepared or the one. It will resolve itself in time as your population grows. To add to this, you don't need every planet to have a lot of specialists or workers. Youth Allowance (no children, over 18, live away from parents): $43. For the amount of effort it takes to get a single extra pop out of a gene clinic, you could have gotten literally thousands of extra resources. This is because early on it's easier to get high stealth than high anti stealth. But unfortunately, I could not make it work any more with the main hybrids, just with the main species. AnOddBoiledEgg. 9, exceeding the cap is less punitive. Sectors only become relevant for larger empires, though. Note: If you have a mod both as a local and as a workshop subscription game will refuse to load it. While Agri world increase your farmers output by 25% however you get +85% from technology (and +5% from repeatable technology). Also, I will note on another point that based on their descriptions, the Knights in Stellaris are highly-educated individuals - their quest for the toxic god has shaped them into warriors and scholars both - so some of them are quite intellectual. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or rare events. Shouldn't be any problems with just one update. With all these modifiers, you can unlock the Psionic Theory tech early and start your empire’s psychic adventure. You have to be more deliberate. By: Search Advanced search…A larger rival—preferably one close in size to your empire—will generate more influence than a fledgling nation. This page was last edited on 6 May 2016, at 08:40. get the 'birch world origin balance' mod. Just make sure you don't actually use his special ability (since that only works three times), but rather then pick the Enter Orbit + Planets terraform option. Untill I looked at Unity and noticed that there were 50 specialists and 6 workers. heterochromia-marcus • Fanatic Materialist • 3 yr. If that doesn't work, it's likely an outdated mod interfering. Make sure you actually have specialist work slots first, after that any regular. Traits represent the background, education or personality of a leader. The three default machine. THIS IS AN OUTDATED GUIDE!! 2023 Version Here: is a massive game and understanding how to play it can be one huge chall. Yes, robots are useful, especially because there's very few other ways to bolster your population without war. This provides a static +1 Power Projection buff from the start. It's not a civic you want to take early game, and instead you want to reform into it later. In the early game, one of the most useful perks a player can choose is likely the. In particular, it lowers the density of fleets, which can help to reduce lag and improve frame rates. ago You aren't really specializing buildings or districts so much as the planet. Imperial Fiefdom is one of five new species origins that you can pick in Stellaris: Overlord, giving your custom empire yet more flavour, handy boons and unique obstacles. Patch 3. Yes, I play with the standard 2 guaranteed habitable worlds. 3 Research and unity jobs 2. Before players can form their first Mercenary Enclave in Stellaris, they'll first need to increase their Mercenary Enclave capacity from 0 to 1. r/Stellaris. At stage II and IV you will receive an additional envoy. 5 higher. The name of a leader can be changed at any time by. Clicking the special Nuclei comman of Azaryns science ship, is also helpful in spotting any worlds he can terraform in a system. Greetings Organics. 4. What Robots Need To Survive. Making the final 100 years a fight to see how long you can survive. 0 total Influence gain from Power Projection. ago. Hive Worlds have uncapped basic resource districts, while Machine Worlds have uncapped energy and mining districts. If your empire is any form of spiritualist, you get a much higher chance of drawing this tech. You sure you don't have the droid tech already? You don't specifically build droids or robots, once you have the tech then all your mechanical pops are of that tier. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). resource sr_dark_matter #. Unlocking and completing trees can only be done with the unique resource. ). I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. Only in the very early game. When I find time I will help update the Anomalies/Events section in the Stellaris wiki with a thorough list of anomalies & event chains, but for now I would like to present an abridged list of anomalies I find most useful (feel free to add. ago. I've been building many specialist buildings and, without this knowledge, had no idea why my economy was suddenly dirt low. Designate your planets as Forge Worlds our garden worlds, find new mineral deposits and unlock special rare technologies to be discovered. We’ve heard your feedback on the leader cap, and we’ve softened up the penalties for going over the Leader Cap in 3. This is because prospectorium give you the resources to employ scientists, both by giving you the direct upkeep resources and by freeing up your pops who would be doing that to be employed. A big part of the fun in playing Stellaris is exploring the galaxy and uncovering long-lost secrets and treasures in the form of events, some. Join. It seems great in theory, you trade the chattel output boost and the slaves get more influence, but they can now work specialist jobs. It also lowers shadow and texture quality, which can further improve performance. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. For reference, my 2250 endgame DA runs typically conquer a 800-star. But then if you do the Imperium you’re back to 2 Juggs because your federation gets dissolved. Arcologies are the best way to produce both alloys and consumer goods in the game. Even demolish your science, and admin buildings to get more alloys. Habitats are amazing midgame for snowballing your productivity. x meta. Logistical Ceiling will be felt most strongly in the early-mid game where it gives a pretty sizeable growth bonus to your developed worlds. Once tech is available for it exotic gases, motes, and crystals are. Every time you construct a District or Building, and when you upgrade an existing Building to a higher tier, you create more Job slots. Literally impossible to have anything more than that because they will agree to nothing short of independence in all but name. Once that starts to run out, if they can't find new employment as a Specialist, they'll FINALLY cut back on their resume and apply for a job in the fields, mines, generators, or quick-e-mart [Worker-tier]. I'm playing Birch World right now and can't figure out how to build the Kitsma Insula and Physma Insula. 4. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. When a specific resource is named then it is applied multiplicatively to the base resources produced. Literally speaking, open the diplomacy window with the faction that owns the system you want to claim, and click the "Make Claim" button or whatever it is called. The solution to your problem is letting the pops breed and not make more middle-upper class jobs. At 100% happiness and 100% of your population, you can get up to 4 influence per month from them alone. Its up to you how deep you want to explore this rabbit hole. More posts you may like. A researcher in 2230 generates about 20-25 science each while you should only have around 60-100 pops before conquests, plus they require some of your pops to produce consumer goods and food at minimum. Stolen vessels and prize ships brought in by pirates are broken into scrap here. First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. You get 1 knight for every 10 pops, criminals and livestock included. If you have a reason to go to war with someone, you can go to war with them for that reason. Content is available under Attribution-ShareAlike 3. You can temporarily close down some slots for Jobs you don’t need, such as. Make sure you actually have specialist work slots first, after that any regular worker with soon promote to specialist. The actual. There is no point to Proactive stance. I dont even get the technology to build gateways. You only need to excavate the first dig site and not any of the others in the chain. Our Stellaris Slaves Guide will walk you through using slaves to gain an early advantage, engage in wars, enslave planets, and continue to grow. Cautious is the optimal policy. When the currency is specialist pops, Meritocracy's 10% to specialists is nice, but some other civic's ability to get more specialists sooner is worth even more,. Nice guide. 4. There is zero tolerance for incivility toward others or for cheaters. Was probably LEX. The more you dig into their society and archaeology, the more it becomes clear that they had both most of the time. Regarding waiting for next building slot, that sounds strange. However, the Egalitarian Faction in Stellaris is more of a Civil Rights Movement than a targeted effort to make the state more democratic while maintaining its undisputed rule. A leader is a named character that leads a significant part of the Empire, as a Commander, Official or Scientist. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable. 5 at 25 squires). ago. While on paper more influence sounds nice, you only get. These can easily stack up and get over +100%, making building the Ministry of Production unjustifiable, as it gives a measly +15%. 2 Pop management jobs 2. New mechanics to specialize your vassals’ roles within your empire and new magnificent megastructures to project your power further, faster. First, you need to make sure that none of your nations are using the same preset home solar system. Being at -6 food is fine as you should have a fair amount stockpiled. I have lots of specialist jobs but no one to work them, how to i get people who are just normal workers and make them into specialists Affichage des commentaires 1 à 5 sur 5 Apeironic_Entelechy I run a fanatic authoritarian xenophobe empire, I have way too many unemployed slaves and barely any specialists, while having lots of specialist jobs vacant on the same planets. 0 unless otherwise noted. 25: The higher this is, the more new pops will tend to be balanced between enslaved and non-enslaved species New_Pop_Species_Div: 0. There are additional loyalty malus, the more vassals you have. Either spend a load of influence to reform your government to get one of the civics above. Rivalries will affect smaller nations more. By pursuing the Synthetic Ascension path in Stellaris, you can guide your empire to abandon the limits of biology and become immortal machines. Mining Guilds -> +4 +1 minerals from jobs +20% minerals from jobs = +6 minerals. There are 5 types of Federations buildings and you get +1 Envoy from all of them either at level 2 or level 3. Specialist jobs Edit. Before players can construct a Holding as an Overlord in Stellaris, they'll first need to make sure that their Agreement with their Subject allows them to do so. Purifiers mercilessly purge all non main species pops. Alternatively you can keep capital for CG, and with that you get some extra alloys just in case. 8, but going 2 or 3 or more over is supposed to be less punitive. ago. Stellaris is one of the latter games. ago. A shrine devoted to the worship of Numa, goddess of fortune. A lot is based off the wiki, but still kind of important to know nonetheless. ago. Rivalries will affect smaller nations more. no notification, they just go back to the lower class, when the time is passed. Way to join the ranks. How does the specialist growth work? And how do I take advantage of it? I have a lot of empty foundry and researcher job slots. They will get the "strong" and "rapid breeder" traits on top,. Not that I'm saying the Galatron is a viable alternative to the Rubricator. The Downscaled Ships mod aims to improve performance by making a few changes to the game’s visuals. And the double 25% trade value for 3 points is priceless. Single. If not a Megacorp, Mining Guilds/Agrarian Idyll are possible choices, and Aquatics definitely suit Propsectorium. Except not really, surprise! When it says "Specialist" it really means maybe half of the Specialist jobs at best. Each new adventure holds almost limitless possibilities.